They look like very small orbs that glide across the screen, generally one at a time. Ghost Orbs: When a map is loaded in, Ghost Orbs will spawn in the ghost room and float within the room. There is no reason for them to be included in there in the first place, since you know, they are not real. If the ghost has Freezing Temperatures as evidence, the minimum temperature of the room will be −10☌ Its a clue telling you that the mimic has an additional evidence instead, one that you are not supposed to check in the journal, but to trick you. Freezing Temperatures: The presence of a ghost in a room will cause the room’s temperature to decrease.String light poles and switches (Maple Lodge Campsite exclusive).Picnic benches (Maple Lodge Campsite exclusive).Interior edges around large tent door flaps/tops of small tent door flaps (Maple Lodge Campsite exclusive).Bases of lanterns (Maple Lodge Campsite exclusive).On the steel keyhole surface of cell doors (Prison exclusive).On the horizontal surface of a bar of cell doors (Prison exclusive).Most types of doors (except exit doors).Fingerprints: When a ghost with Fingerprints as its evidence interacts with certain surfaces, it will leave behind fingerprints, specifically the following:.EMF Level 5: When a ghost with EMF Level 5 as one of its evidences interacts with the environment, the EMF reading will have a 25% chance to be an EMF 5 emission instead of EMF 2 or EMF 3.D.O.T.S Projector: D.O.T.S can be obtained as evidence by placing a D.O.T.S Projector in a location, and waiting for a ghost to interact with it.We briefly explain how to use the evidence (source = Fandom) Phasmophobia Ghost Evidence Chart – Types of evidence Ghost Type DOTS Emf Lvl 5 Fingerprints Freezing Temp Ghost Orb Ghost Writing Spirit Orb ghost events and hunts) will distort the display from Night Vision Goggles to uselessness, this does not actually occur and vision through them will be unimpeded during these occasions, though they will still attract the ghost during a hunt while they are active.Phasmophobia Ghost Evidence Chart – All Ghost types and all types of evidence in a single chart, also Photo evidences and guaranteed evidences Phasmophobia Ghost Evidence Chart – ChartĪll Ghost types and all types of evidence in a single chart: The display through Tier III Head Gear is a filter through normal vision, rather than a proper separate display as seen in a Video Camera in night-vision mode an active UV Light will project a definite purple light, when through the video camera's night vision it would be white like from a (visible light spectrum) Flashlight.Īlthough the store description warns that nearby ghost activity (i.e. When activated, it brightens visibility substantially, painting the player's view light green and allowing them to see in the dark, at the expense of added film grain, lowered render scale, and a slight fish-eye effect, altogether reducing the player's ability to see as far as they could have, and clearly. Tier III Head Gear is the Night Vision Goggles. When activated, it provides a light source emanating from the player's head, with comparable power and illumination to the Tier I Flashlight. They are also handy for monitoring players who have to be alone to get ghost responses, such as when using a Spirit Box, and are very useful for guiding players around larger maps, especially in the dark, since the player in the truck can see with night vision mode even if all the lights in the location are out, as well as having access to the Site Map. Like with regular video cameras, Head Mounted Cameras can switch between visual and night-vision modes at the Van, and can be used to detect Ghost Orbs when in night vision mode. Ultraviolet evidence consists of fingerprints and footprints which can be revealed by using a UV. These can be revealed with a UV Light.The JournalUltraviolet is a type of evidence created by ghosts that can be used to determine the ghost type. Although useless when playing alone, they can be handy in a team with an observer in the Van. Some Ghosts have been known to leave fingerprints on objects such as doors and light switches, as well as leaving footprints after stepping in Salt. It functionally serves as a portable Video Camera, and can be used to help teams track each other and to see Ghost Orbs. Tier I Head Gear is the Head Mounted Camera. The camera's display moves relative to the direction that the player's model is facing.Īctivated Head Gear will attract the ghost during hunts, similar to other electronic equipment. Worn Head Gear does not take up an inventory slot. They can be placed (default: F on keyboard) back at any time. The head gear can be toggled on or off by holding the "Special" key (default: T on keyboard) for a couple of seconds. Picking up (default: E on keyboard) a head gear will put it on the player's head, and automatically turn it on for viewing on the Video Feed in the van.
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